Sample dice rolls and outcomes.

Conan attacks a rampaging boar with a sword and axe! He’s already at Engaged range (close enough for melee attacks). He spends his maneuver for the turn to Aim, giving himself a blue Bonus die. He rolls four dice (based on the higher of Brawn and Melee), one of them a yellow Proficiency die (based on the lower of the two), the other three being green Ability dice. Melee attacks are Average difficulty, so he adds 2 purple Difficulty dice.

Rolling these gives him 3 successes, 3 advantages, and 2 threats. The threats and advantages cancel, giving a net 3 successes and 1 advantage. This isn’t enough to hit with the axe (that would take 2 advantage), but it’s enough to do sword damage. The sword is Dam +3, Crit 2. He doesn’t have enough advantage to trigger a crit either, but he does (his Brawn of 4) + 3 damage for wielding a sword, + 3 more for the successes, - the boar’s soak of 3. That’s 7 points of damage, more than half the boar’s wound threshold. Another such attack will do it, but now the boar will try and gore him…

Conan must lead a band of pirates, thieves, and ne’er-do-wells on a dangerous mission, and there’s a risk of mutiny. He must inspire them, or at least weed out the least reliable of them. There’s a dozen men to convince. Conan knows from past experience that their collective Desire is Greed, and he’ll appeal to that, promising great treasure (and perhaps hinting that the take will be higher if there are fewer people in the split). Knowing this is worth 2 blue Bonus dice. The risk plays against the group’s Flaw of cowardice, giving him 1 black Setback die.

Conan’s Presence is 2 and he has no Leadership, but he’ll spend a Story Point to upgrade one of his dice. There’s a dozen people to influence, making a Hard difficulty. That gives him 1 green Ability die, 1 yellow Proficiency die, 3 purple Difficulty dice, 2 blue Bonus dice, and 1 black Setback die.

The outcome is 2 successes, 6 advantages, 3 failures, and 2 threats. After canceling things out, the net outcome is 4 advantage, 1 failure. Conan fails to inspire the pirates, who promise only that they’ll be waiting for him if he returns with the treasure. However, Conan spends 3 advantage to learn the true goal of his target - the pirates plan to ambush him on the way back and steal the treasure! He spends 1 more advantage to notice a single important point: the identity of the ringleader. Knowing this, he can probably survive the ambush - if he defeats the ringleader in combat…